![]() ![]() Play ends when all three of the player's ship-stages are destroyed. If any of the player's three ships are lost along the way, the docking sequence occurs only after the first four waves have been completed. Failure to correctly align the stages during either docking sequence causes the destruction of the stage being docked with.Īfter completing the first eight waves, the player's ship reverts to the first stage and the process is repeated. The trade-off for this is that the entire ship is a much larger target. Each docked stage is one of the player's "lives".Īfter successfully clearing two more waves of aliens, the player must again dock with the third and final piece of the ship, which also has two more lasers (giving the player five lasers in total). This second stage has two lasers in addition to the original one. ![]() After successfully completing the first four waves of alien attacks, the player must attempt to dock the ship with the next 'stage' of the ship. ![]() The player begins the game with a small spaceship armed with a single laser cannon. In 2022, the original arcade version will be included as part of the Sega Astro City Mini V, a vertically-oriented variant of the Sega Astro City mini console. Incentive Software published ports of Moon Cresta for the Amstrad CPC, Commodore 64, Dragon 32 and ZX Spectrum home computers. In North America, it was licensed to Sega/ Gremlin and Centuri, the latter releasing it in arcades as Eagle. Moon Cresta is a fixed shooter video game released by Nichibutsu for arcades in 1980. ![]()
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